Tuesday, April 12, 2011

EXP1 FEEDBACK

The intention of publishing the feedback for the tute group here is that you may benefit from feedback given to your peers and be able compare strengths and weeaknesses to help everyone to improve.

They are published alphabetically:

Batros,Merna
Incomplete Submission

Cheong,Sharon
Key strength of the scheme:
Introduction of above ground studio to create two distinct spaces, one for the studio and one for the exhibition space. Good use of stairs within the structure to continue the ‘hopeless’ idea
Most significant weakness of the scheme:
Underground space is under developed in comparison and the animations aren’t well captured to reveal interior space

Hammersley,Amy Dianne
Key strength of the scheme:
Layering and texturing of elements in underground studio is quite successful and turns what could have been a simple extrusion into a more sophisticated design
Most significant weakness of the scheme:
Above ground stairs are underdeveloped or seem at odds with the form of the studio space, and overall the studio spaces are quite literal interpretations of the words. Late Submission

Hwang,Yoonteak
Key strength of the scheme:
Well resolved 3 dimensional scheme, dealing with the datum quite successfully in relation to the underground studio
Most significant weakness of the scheme:
Exhibition space and the links between it and the studio spaces could have been developed further, to connect the stairs better, for example. Late Submission

Kelso,Jacqueline Louise
Incomplete Submission

Li,Tzu-Hao
Key strength of the scheme:
Unique resolution of the datum and use of the studio spaces to frame exhibition space
Most significant weakness of the scheme:
Section animations are fly throughs and don’t really capture how the spaces work internally
Late Submission

Lim,Li Chi
Key strength of the scheme:
Development from section sketch into a feasible and successful scheme with 3 distinct spaces
Most significant weakness of the scheme:
Confusing animations that jump around too much to get a sense of the spaces
Late Submission

Lim,Winjing
Key strength of the scheme:
Development of stairs is quite successful for the spaces involved
Most significant weakness of the scheme:
Exhibition space is under developed and studio spaces don’t go far enough to create two unique spaces to suit each artist

Lodewyke,Elaine Ivorene
Key strength of the scheme:
The beginnings of a reasonable exhibition space and well designed stairs to fit the themes
Most significant weakness of the scheme:
Studios are underdeveloped. Hard to distinguish between studio and exhibition space. Highlighted by stairs going to a slightly raised podium. Animations too short and simple.
Late Submission.

Maley,Liam
Key strength of the scheme:
Good development from section drawing into consistent design with well thought out materiality and structure
Most significant weakness of the scheme:
More challenging section drawing could have led to the design of less conventional architecture but with more relationship to the words chosen

Meshgini,Niloofar
Key strength of the scheme:
Attempt at some difficult forms and experimenting with threshold between exhibition space and studios
Most significant weakness of the scheme:
Only one animation that doesn’t show much of substance. Studios do not make the most of the interesting form making you attempted, each one being a simple platform floating in space.
Exhibition space walls are poorly resolved. Late Submission

Muhammad Aqil Bin Mohd Tahir
Key strength of the scheme:
The incorporation of the stair with the above ground studio space inspired by ‘companionship’
Most significant weakness of the scheme:
Underground studio is underdeveloped and there is little indication of the exhibition space. Section drawings are poor.

Qing,Kejun
Key strength of the scheme:
Section drawings and early sketchup modelling work show promise
Most significant weakness of the scheme:
Incomplete Submission

Tang,Kangyi
Key strength of the scheme:
Experimenting with different enclosures and layers in the above ground studio space
Most significant weakness of the scheme:
Underground studio is unresolved and the use of the words for inspiration is unclear

Taylor,Kieran
Key strength of the scheme:
Use of landscape to frame the architecture and experimentation with thresholds for the above ground studio to develop a sense of freedom
Most significant weakness of the scheme:
Exhibition space is underdeveloped and fits awkwardly with the rest of the scheme

Ten,Dara
Key strength of the scheme:
Experimenting with different spatial conditions through the use of varying ceiling heights and internal volumes.
Most significant weakness of the scheme:
Simple extrusion of section with little resolution of interior space which isn’t well shown in animations

Tor,Jiajun
Key strength of the scheme:
Development of the above ground studio space and incorporation with the exhibition space
Most significant weakness of the scheme:
Below ground space has a variety of ideas for ‘hide’ but fails to bring them together into a coherent space

Tse,Caiyen
Key strength of the scheme:
Well resolved model of what was a challenging section drawing, well captured in the animations
Most significant weakness of the scheme:
Exhibition space could have done more to differentiate itself from the above ground studio

Wong,Constance Yiting
Incomplete Submission

Wong,Meng Min
Key strength of the scheme:
Development of above ground studio to provide functional space for artist and exhibition space while keeping the original essence of the section drawing. Well captured in the animations
Most significant weakness of the scheme:
Section drawing are underdeveloped

How to create caves and overhangs

How to import an object with more than one texture using playup

Wednesday, April 6, 2011

Hide Screen Stuff

As mentioned in this weeks tute:
To remove the white text at the top right of screen:
press tilde '~' (it is usually the wiggly symbol on the key below 'ESC')
then type:
r_displayinfo 0

to get rid of the map and health bar
you've got to press tilde again if you closed it...
then type:
cl_hud 0

It will help for clean screen captures

High Res Screenshots

This is repeating a previous tutors advice, Mr Wallace, but for those that haven't found out how to search previous years work I will post post his wisdom:

1. figure out the ratio of your game screen (top right corner) divide width by height (ie 1600/900 = 1.77)

2. use the ratio to set high resolution dimension using 4096 as width. (ie 4096/1.77 = 2314)

3. set the dimensions in crysis:

press ~ when in game mode to get the console command prompt

type:
e_screenshot_width = 4096 [press enter]
e_screenshot_height = 2314 [press enter]

4. capture screen
set up the angle in game
type:
e_screenshot 1

5. Image will be saved in your game folder under screenshots\high-res\
image will be in targa format - edit with photoshop. save smaller jpgs (1920x1200) and upload these to your blog.

Thanks to Mr Wallace

Tuesday, April 5, 2011

Hypothesis

Here are our hypotheses that we came up with in last weeks class for you reference.
When you compare them with other tute groups you'll probably notice ours start to blur the clients together. Not exactly what was intended, but instructed by me. Should give some interesting designs though.
Keep referring back to these, or feel free to get inspiration from other tute groups as you continue to develop the axos and computer game environment in the coming weeks.

Isaac Newton:

If I am in the northern hemisphere will my weight be the same

If you drop an apple and feather will it land at the same time

For every action there is an equal and opposite reaction

2 objects of the same mass but different surface area have the same maximum velocity

My weight in a dream is different to reality

The physics of a building changes in a dream

Sigmund Freud:

Laws of physics don’t apply in dreams

Material collisions have memory

Our level of intelligence is the same in our subconscious mind

Maths is more than numbers in dreams

Can you calculate physiology

Can our subconscious mind understand calculus

Maria Agnesi:

If Isaac Newton is the father of Physics, then Maria Agnesi is the Mother of Mathematics

The rules of calculus apply to the structure of a building

Is there gravity under a curve

Is there gravity in the back of your mind